M5Button

M5Button is a widget that can be used to create buttons in the user interface. It can be used to trigger actions when clicked.

UiFlow2 Example

event button

Open the cores3_button_event_example.m5f2 project in UiFlow2.

This example creates a button that triggers an event when clicked.

UiFlow2 Code Block:

cores3_button_event_example.png

Example output:

None

MicroPython Example

event button

This example creates a button that triggers an event when clicked.

MicroPython Code Block:

 1# SPDX-FileCopyrightText: 2025 M5Stack Technology CO LTD
 2#
 3# SPDX-License-Identifier: MIT
 4
 5import os, sys, io
 6import M5
 7from M5 import *
 8import m5ui
 9import lvgl as lv
10
11
12page0 = None
13button0 = None
14label0 = None
15
16
17def button0_pressed_event(event_struct):
18    global page0, button0, label0
19
20    label0.set_text(str("pressed"))
21
22
23def button0_released_event(event_struct):
24    global page0, button0, label0
25
26    label0.set_text(str("released"))
27
28
29def button0_event_handler(event_struct):
30    global page0, button0, label0
31    event = event_struct.code
32    if event == lv.EVENT.PRESSED and True:
33        button0_pressed_event(event_struct)
34    if event == lv.EVENT.RELEASED and True:
35        button0_released_event(event_struct)
36    return
37
38
39def setup():
40    global page0, button0, label0
41
42    M5.begin()
43    m5ui.init()
44    page0 = m5ui.M5Screen(bg_c=0xFFFFFF)
45    button0 = m5ui.M5Button(
46        text="click me",
47        x=117,
48        y=102,
49        bg_c=0x2196F3,
50        text_c=0xFFFFFF,
51        font=lv.font_montserrat_14,
52        parent=page0,
53    )
54    label0 = m5ui.M5Label(
55        "label0",
56        x=136,
57        y=33,
58        text_c=0x000000,
59        bg_c=0xFFFFFF,
60        bg_opa=0,
61        font=lv.font_montserrat_14,
62        parent=page0,
63    )
64
65    button0.add_event_cb(button0_event_handler, lv.EVENT.ALL, None)
66
67    page0.screen_load()
68
69
70def loop():
71    global page0, button0, label0
72    M5.update()
73
74
75if __name__ == "__main__":
76    try:
77        setup()
78        while True:
79            loop()
80    except (Exception, KeyboardInterrupt) as e:
81        try:
82            m5ui.deinit()
83            from utility import print_error_msg
84
85            print_error_msg(e)
86        except ImportError:
87            print("please update to latest firmware")

Example output:

None

API

M5Button

class m5ui.button.M5Button(*args, **kwargs)

Bases: button

Create a button object.

Parameters:
  • text (str) – The text to display on the button.

  • x (int) – The x position of the button.

  • y (int) – The y position of the button.

  • w (int) – The width of the button. when set to 0, the button will automatically size to fit the text.

  • h (int) – The height of the button. when set to 0, the button will automatically size to fit the text.

  • bg_c (int) – The background color of the button in hexadecimal format.

  • text_c (int) – The text color of the button in hexadecimal format.

  • font (lv.lv_font_t) – The font to use for the button text.

  • parent (lv.obj) – The parent object to attach the button to. If not specified, the button will be attached to the default screen.

UiFlow2 Code Block:

None

MicroPython Code Block:

from m5ui import M5Button
import lvgl as lv

m5ui.init()
button_0 = M5Button(text="Click Me", x=10, y=10, bg_c=0x2196F3, text_c=0xFFFFFF, parent=page0)
set_flag(flag, value)

Set a flag on the object. If value is True, the flag is added; if False, the flag is removed.

Parameters:
  • flag (int) – The flag to set.

  • value (bool) – If True, the flag is added; if False, the flag is removed.

Returns:

None

UiFlow2 Code Block:

set_flag.png

MicroPython Code Block:

button_0.set_flag(lv.obj.FLAG.HIDDEN, True)
toggle_flag(flag)

Toggle a flag on the object. If the flag is set, it is removed; if not set, it is added.

Parameters:

flag (int) – The flag to toggle.

Returns:

None

UiFlow2 Code Block:

toggle_flag.png

MicroPython Code Block:

button_0.toggle_flag(lv.obj.FLAG.HIDDEN)
set_state(state, value)

Set the state of the button. If value is True, the state is set; if False, the state is unset.

Parameters:
  • state (int) – The state to set.

  • value (bool) – If True, the state is set; if False, the state is unset.

Returns:

None

UiFlow2 Code Block:

set_state.png

MicroPython Code Block:

button_0.set_state(lv.STATE.PRESSED, True)
toggle_state(state)

Toggle the state of the button. If the state is set, it is unset; if not set, it is set.

Parameters:

state (int) – The state to toggle.

Returns:

None

UiFlow2 Code Block:

toggle_state.png

MicroPython Code Block:

button_0.toggle_state(lv.STATE.PRESSED)
set_style_text_font(font, part)

Set the font of the button text.

Parameters:
  • font (lv.lv_font_t) – The font to set.

  • part (int) – The part of the object to apply the style to (e.g., lv.PART.MAIN).

Returns:

None

UiFlow2 Code Block:

set_style_text_font.png

MicroPython Code Block:

button_0.set_style_text_font(lv.font_montserrat_14, lv.PART.MAIN | lv.STATE.DEFAULT)
set_text_color(color, opa, part)

Set the color of the button text.

Parameters:
  • color (int) – The color to set.

  • opa (int) – The opacity of the color. The value should be between 0 (transparent) and 255 (opaque).

  • part (int) – The part of the object to apply the style to (e.g., lv.PART.MAIN).

Returns:

None

UiFlow2 Code Block:

set_text_color_pressed.png

set_text_color_released.png

MicroPython Code Block:

button_0.set_text_color(lv.color_hex(0x000000), 255, lv.PART.MAIN | lv.STATE.DEFAULT)
button_0.set_text_color(lv.color_hex(0x000000), 255, lv.PART.MAIN | lv.STATE.PRESSED)
set_bg_color(color, opa, part)

Set the background color of the button.

Parameters:
  • color (int) – The color to set.

  • opa (int) – The opacity of the color. The value should be between 0 (transparent) and 255 (opaque).

  • part (int) – The part of the object to apply the style to (e.g., lv.PART.MAIN).

Returns:

None

UiFlow2 Code Block:

set_bg_color_pressed.png

set_bg_color_released.png

MicroPython Code Block:

button_0.set_bg_color(lv.color_hex(0x000000), 255, lv.PART.MAIN | lv.STATE.DEFAULT)
button_0.set_bg_color(lv.color_hex(0x000000), 255, lv.PART.MAIN | lv.STATE.PRESSED)
set_pos(x, y)

Set the position of the button.

Parameters:
  • x (int) – The x-coordinate of the button.

  • y (int) – The y-coordinate of the button.

Returns:

None

UiFlow2 Code Block:

set_pos.png

MicroPython Code Block:

button_0.set_pos(100, 100)
set_x(x)

Set the x-coordinate of the button.

Parameters:

x (int) – The x-coordinate of the button.

Returns:

None

UiFlow2 Code Block:

set_x.png

MicroPython Code Block:

button_0.set_x(100)
set_y(y)

Set the y-coordinate of the button.

Parameters:

y (int) – The y-coordinate of the button.

Returns:

None

UiFlow2 Code Block:

set_y.png

MicroPython Code Block:

button_0.set_y(100)
set_size(width, height)

Set the size of the button.

Parameters:
  • width (int) – The width of the button.

  • height (int) – The height of the button.

Returns:

None

UiFlow2 Code Block:

set_size.png

MicroPython Code Block:

button_0.set_size(100, 50)
set_width(width)

Set the width of the button.

Parameters:

width (int) – The width of the button.

Returns:

None

UiFlow2 Code Block:

set_width.png

MicroPython Code Block:

button_0.set_width(100)
set_height(height)

Set the height of the button.

Parameters:

height (int) – The height of the button.

Returns:

None

UiFlow2 Code Block:

set_height.png

MicroPython Code Block:

button_0.set_height(50)
align_to(obj, align, x, y)

Align the button to another object.

Parameters:
  • obj (lv.obj) – The object to align to.

  • align (int) – The alignment type.

  • x (int) – The x-offset from the aligned object.

  • y (int) – The y-offset from the aligned object.

Returns:

None

UiFlow2 Code Block:

align_to.png

MicroPython Code Block:

button_0.align_to(page_0, lv.ALIGN.CENTER, 0, 0)
set_style_radius(radius, part)

Set the corner radius of the button.

Parameters:
  • radius (int) – The radius to set.

  • part (int) – The part of the object to apply the style to (e.g., lv.PART.MAIN).

Returns:

None

UiFlow2 Code Block:

set_style_radius.png

MicroPython Code Block:

button_0.set_style_radius(10, lv.PART.MAIN | lv.STATE.DEFAULT)
add_event_cb(handler, event, user_data)

Add an event callback to the button. The callback will be called when the specified event occurs.

Parameters:
  • handler (function) – The callback function to call.

  • event (int) – The event to listen for.

  • user_data (Any) – Optional user data to pass to the callback.

Returns:

None

UiFlow2 Code Block:

event.png

MicroPython Code Block:

def button_0_pressed_event(event_struct):
    global button_0
    button_0.set_bg_color(0x000000, 255, 0)

def button_0_released_event(event_struct):
    global button_0
    button_0.set_bg_color(0xffffff, 255, 0)

def button_0_clicked_event(event_struct):
    global button_0
    button_0.set_bg_color(0x000000, 255, 0)

def button_0_event_handler(event_struct):
    global button_0
    event = event_struct.code
    if event == lv.EVENT.PRESSED and True:
        button_0_pressed_event(event_struct)
    if event == lv.EVENT.RELEASED and True:
        button_0_released_event(event_struct)
    if event == lv.EVENT.CLICKED and True:
        button_0_clicked_event(event_struct)
    if event == lv.EVENT.LONG_PRESSED and True:
        button_0_long_pressed_event(event_struct)
    return

page_0.add_event_cb(button_0_event_handler, lv.EVENT.ALL, None)
set_btn_text(text)

Set the text of the button.

Parameters:

text (str) – The text to set on the button.

Return type:

None

UiFlow2 Code Block:

set_btn_text.png

MicroPython Code Block:

button_0.set_btn_text("Click Me")
get_btn_text()

Get the text of the button.

Returns:

The text of the button.

Return type:

str

UiFlow2 Code Block:

get_btn_text.png

MicroPython Code Block:
text = button_0.get_btn_text()